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Table of Contents
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A showcase of semester projects by ITPMA students. To add a new entry, use this form.
[Negative Nature]
VR video
Cosmin Tița, Fall 2019
[NEGATIVE NATURE] is a VR experience, an immersion into the fractal art, to create a transition between natural and artificial, positive and negative, concrete and abstract, real and unreal. Programs used: Mandelbulb 3D, MaxMSP, Adobe Premiere Pro.
Breath
interactive performance
Octavian Albu, Maria Năstase, Emil Drăgan, Sebastian Comănescu, Nicolaie Prodromou, Sergiu Diță, Fall 2019 link
created in collaboration with French (stage tech & dance) and German (lighting) students for the Festival of Lights in Lyon, in December 2019. Choreography by Natacha Paquignon and aerial inflatable by Frank Fierke.
One day it's going to be too late
website
Maria Năstase, Spring 2019 link
An interactive train of thought. Stare down your window and dive into your thoughts of environmental concerns. Find yourself exploring the unbeaten paths of ecological ethics. Rumbles of a mad man or our salvation?
Sonic Images
interactive installation
Maria Năstase, Spring 2019 link
Through pixel sonification pictures can be explored as a physical object in and of itself with their respective space and temporal dimensions.
STEP
Virtual Reality experience
Emil Dragan, Fall 2019
You are looking down from a great distance. The feeling of fear is present. However, the glass floor stands between you and the abyss. A long bridge opens in front of you. There is no way back. Can you control your mind by telling it is just an illusion?
Vizual
Augmented Reality experience
Emil Dragan, Fall 2019
Vizual is an interactive and educational AR experience. Through a tablet, the Earth becomes accesible to everyone and well known monuments and attractions can be moved, scaled and rotated.
Vague News
audiovisual installation
Octavian Albu, Spring 2019
Vague News is an interactive puzzle that seeks to empower the user's journalistic insight by making him or her aware of the dichotomy between policy and politics.
Light Pong
interactive light/video installation
Octavian Albu & Dorin Cucicov, Fall 2018
created in collaboration with French (lighting) and German (architecture) students for the Festival of Lights in Lyon, in December 2018
Lightpong is an interactive outdoor installation based on the famous 1970's computer game ‘PONG’. The main focus is to transform the mechanics of the old game into a new interactive and collaborative experience. The game can be played by two players. Each player controls his paddle with a source of light; anything can be used, lighters, smartphone flashlights or LED keychains.
Jupiter in Dialogue
interactive light installation
Maria Năstase, Fall 2018
created in collaboration with French (lighting) and German (architecture) students for the Festival of Lights in Lyon, in December 2018
Jupiter is a light-sound interactive art installation examining power relations between modern people and ancient gods. It uses new technology and humor to explore the oldest dialogue ever known or imagined by art - the one between man and the gods.
Presence
interactive video installation
Alina Rizescu & Dorin Cucicov, Fall 2018
created in collaboration with French (lighting) and German (architecture) students for the Festival of Lights in Lyon, in December 2018
Presence speaks, in a playful way, about the matter of truth in the digital era.
The installation provokes the user to discover the two sides of the installation and to be both spectator and performer. A wall of pixels is showing moving silhouettes towards the public from the lower side of the garden, while visitors coming from the upper side are invited to interact with projected shadows.
Ice Breaker
interactive light installation
Bogdan Ceangu, Fall 2018
created in collaboration with French (lighting) and German (architecture) students for the Festival of Lights in Lyon, in December 2018
The Ice Breaker concept focuses on the relationships between people, the movement and the power of communication that dynamically influence the light network. The ice breaks when people interact. The installation changes its light geometry when light sensors detect the passage of visitors. This brings light connections between people present at different points of the garden. Initial Ice Breaker idea by Alina Rizescu.
Out There
transmedia graphic novels
Alina Rizescu & Dorin Cucicov, Fall 2018
Out There is a comic book universe that integrates fictional characters with real world events. It tackles the issues of homeless men by interconnecting multiple stories in a similar context. These stories can be read independently, but they also work together as part of a bigger narrative.
Fictional storyline is sprinkled with disguised links and easter eggs that can be navigated with a smartphone. This transforms the story in a multiplatform experience in which pieces of puzzles are put together by different means, to create a complex narrative. Readers can choose the actions of the characters in some key moments and ultimately decide the final outcome of the stories.
This project consists of two independent short graphic novels that overlap in certain situations, created by Alina Rizescu and Dorin Cucicov.
The Journey
interactive music/animation
Adrian Tăbăcaru, Fall 2018
A real-time score following and coordination study using Antescofo Max external objects. A story about people, a story about the role each of us has.
Translucent
interactive installation
Alina Rizescu, Fall 2018
Translucent is a generative ephemeral creature that embodies the energy of our movement in space. The interactive installation challenges the users to symbiotically relate with this diaphanous reflection of their body, therefore letting go over control and embracing the natural flow of movement.
Magic Hands
interactive VR experience
Emil Dragan, Fall 2018
This project has the role of combining the experience of playing the piano with immersion in a real-life theater where the sound of piano flaps is accompanied by the music of a beautiful violin.
new Object()
sound device
Dorin Cucicov, Spring 2018 link
A transparent sandbox system built from the ground up with basic electronic components and using simple periodic waveforms or recorded sound as starting seeds for further sound generation. The device has a light sensor built in and a few analog controllers. It is used to set the limit parameters within which the sound is generated. The device is connected wirelessly to a computer.
The Gun
interactive installation
Bogdan Ceangu, Spring 2018
An experiment using arduino proximity and touch sensors which, along with an interactive video projection, explores the chronology of World War I and our moral responsibility in war.
VR-KEYBOARD
VR instrument
Adrian Tăbăcaru, Spring 2018
Built in Unreal Engine for Oculus Rift and Leap Motion. An interactive VR instrument sends OSC messages to control the sound design in Max.
The Forest
multimedia performance
Adrian Tăbăcaru, Fall 2017
A young boy learns how to sing at the stars.
A promise made by his older sister to teach him how to play an instrument exceeds lifetime borders.
Galaxy Generator
interactive installation
Dorin Cucicov, Fall 2017 link
In a time where science dissipates mystical theories about Universe, new questions arise as humans go deeper in extending their conceivable realities. What is my relation to the Universe? Does the Universe define me, or do I define the Universe? Are we even asking the right questions?
Theodor Aman Museum
virtual tour
Bogdan Ceangu, Fall 2017 - Spring 2018
Created with the help of the New Media Design programme (photos, stitching), Adrian Tabacaru (music), Bogdan Ceangu (photoshop, text), with conf. univ. dr. Marius Nedelcu, the Th. Aman Virtual Tour takes the viewer through the space of the artist’s house/paint shop. Using carefully placed spatial sounds and thematic routes, the tour combines both detailed text information and speech for 31 pieces of art.
Spatial Emotions AR
animation & AR app
Alina Rizescu, Fall 2017
A visual poem that explores imaginary spaces as a way of expressing emotions.
A trip into one’s mind in order to discover the story behind an illustration using a mobile device.
The Fool
interactive webcomic
Dorin Cucicov, Fall 2017 link
An interactive webcomic about the ethics of bullying.